Uncertainty in Marabunta
I recently finished reading Greg Costikyan's Uncertainty in Games, in which he categorizes the various types of, exactly as the name would suggest, uncertainty in games! I also recently played a game of Marabunta, and thought it would be interesting to use his categorization as a lens to view it.
"Randomness" is obviously a key part of any game with dice. In Marabunta, the dice are the engine the provide the interesting decisions. While randomness isn't the same as luck, the dice can roll lucky/unlucky for one player, which in my experience is much more likely to happen at the end game (due to there being more "dead dice").
The "Player Uncertainty" comes from the unpredictability of other players' choices. In Marabunta, this is a key driver of the tension: what does the other person value? If they seem to be over/undervaluing an area, can I split the pile to take advantage?
"Analytic Uncertainty" comes from a player's ability to reason through trade-offs and decision trees. This shows up in Marabunta in a few ways, but I really am interested in how it waxes and wanes during the "split" portion of the game. During the beginning of the game, valuations are moderately easy to do: each section is worth the same to each player, and neither player has a stake. As the game goes on, though, asymmetry of values increases, causing the math to be less intuitive, often to extremes! But as battle fields become uncontested, more and more dice because useless, often ending the game with more straightforward splits.